So when I first started this project, I was pretty sure it was going to stay local (due to budget blah blah blah) but the Internet always has a way of picking up little seeds and dispersing them to unexpected places. I was filming in New York at the time when a message from Adriana Hazra landed in my inbox and I was rubbing my eyes with my mouth hanging open (drooling?)
Somehow, word of the project had reached her all the way in Calcutta, India and Adriana had even been kind enough to feature an article about us on her otaku/gaming/anime site ASidCast.
Holy sh** right!? I was so excited--and I definitely wanted to get her perspective on gaming in return. I can honestly say that I'd never heard anything about Indian gaming culture, so today's guest post by Adriana was an eye opener. When did gaming start to get big there? Who is into gaming? Is India become a game dev hub?
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A little intro...
"Having owned consoles from NES onwards, Adriana is a loyal Nintendo fan who tries to keep up with console, handheld and PC gaming alike. She's a writer and a Media student with a lifelong passion for gaming and Otaku culture." (from the ASidCast site)
Adriana:
Like several other pop culture mediums that were
gaining momentum throughout the 80s, video games didn’t really enter India
until the late 90s. It was only as the new millennium was being ushered in that
Indian kids got to play 8-bit classics like Super Mario Bros. on bootleg NESs
and toy stores suddenly had shelves lined with Pokemon games for the GBA.
It could be argued that Indians missed a lot of great
games, having nothing but 8-bit, 16-bit and 32-bit games at a time when legendary
games like Ocarina of Time were being released. But I consider myself pretty
lucky, because while I never did get to see consoles like the GameCube in the
market here, I got to more or less experience every generation of gaming right
from second generation, despite not even having even two decades of gaming
under my belt now.
The rate at which the gaming scene has progressed in
India has its positives and negatives. While there were certain eras, such as
that of the GameCube, that we completely missed (and couldn’t experience till
emulators were available), we had different generations of people playing the
same generations of games from the early 2000s onwards, which means that the
entire community is more relatable. While younger gamers got to experience a
wider range of games, the scope for console gaming decreased drastically as
video games began to develop a market, which conversely isolates people who may
not have the most “mainstream” taste in games. In fact, with the popularity of
PC gaming in India, there are pretty much only a handful of Nintendo gamers in
every city. I think that’s pretty sad, considering it was Nintendo consoles
that had gotten people here into gaming in the first place.
Things are of course not just a downhill march, pushing
India into lack of diversity when it comes to games. While most gaming
tournaments in India would previously only have FPS titles, the rapid growth of
gaming culture has motivated the organization of more frequent gaming-related
events; this has necessitated the inclusion of MOBAs like Dota 2 and even
combat games in competitive events. With ESL just entering India, things can
only be expected to get drastically better here in terms of competitive gaming.
And while no one even expected anything to progress here in terms of game development
(the few Indian games we had played in the previous decade having been worse
jokes than the products of the Indian animation sector) independent developers
started turning all of that around.
With developers like Pyrodactyl Games in the process
of developing a game like Unrest,
that is both of current qualitative standards and that draws on stylistic
aspects that are unique to India, there is a growing possibility of having a
lot to look forward to. A lot of young programmers are now planning on getting
into development and a lot of students are shaping their career paths to take
them the way of game development. And while we do still face the prospect of
irreparable hardware problems as console gamers, or unjustified judgments as
younger or female gamers, India seems to be a country that is slowly and
steadily accepting video games as a mainstream pop culture medium.
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As always, feel free to comment and ask questions!
Also, if you found this post interesting you might also like these ASidCast articles on:
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